Adam is an expe­ri­en­ced exe­cu­ti­ve and cer­ti­fied Scrum Mas­ter with exper­ti­se in over­see­ing Scrum teams and digi­tal solu­ti­ons. He cap­tures requi­re­ments for com­plex enter­pri­se pro­jects and can immedia­te­ly pre­sent a pro­fes­sio­nal IT solu­ti­on, deli­vering bre­akthrough tech­no­lo­gies and ensu­ring opti­mal per­for­mance on chal­len­ging pro­jects and tech­ni­cal initia­ti­ves. Adam’s excel­lence in mee­ting stan­dards, qua­li­ty objec­ti­ves and time­li­nes has dri­ven orga­ni­sa­ti­ons, teams and digi­tal solu­ti­ons time and time again. He prio­ri­ti­zes con­flic­ting requi­re­ments as user sto­ries and in adap­ting the solu­ti­on deve­lo­p­ment pro­cess. His track record of suc­cess on various lar­ge pro­jects reflects lea­ding teams, designing methods to over­see ope­ra­ti­ons and ensu­ring regu­la­to­ry com­pli­an­ce. His ana­ly­ti­cal mind and orga­niz­a­tio­nal focus make him a cor­po­ra­te stra­te­gist par excellence.

Boni­face is a trai­ned psy­cho­lo­gist who spends much of his time con­sul­ting with far­mers and agri­busi­nes­ses. His main inte­rest is pro­blem sol­ving with a par­ti­cu­lar focus on food secu­ri­ty and ener­gy issu­es in Kenya and Afri­ca. Boni­face has deve­lo­ped a strong inte­rest in com­pu­ters becau­se tech­no­lo­gy is a tool to sol­ve many pro­blems in our socie­ty. When his time per­mits, he works as a UI/UX desi­gner based on app­ly­ing psy­cho­lo­gi­cal princi­ples to impro­ve user interaction.

Tim is a gene­ra­list and crea­ti­ve mind. As a came­ra­man and pro­fes­sio­nal dro­ne pilot and with his wide ran­ge of know­ledge, he sup­ports FTT GmbH in con­tent pro­duc­tion. In addi­ti­on to his pas­si­on for filmma­king, he is dedi­ca­ting hims­elf to his mas­ter’s degree in media cul­tu­re and thea­ter edu­ca­ti­on. As an all-roun­der, he likes to face chal­len­ges and throws hims­elf respon­si­b­ly into new projects.

Roy is a soft­ware engi­neer and has been part of the tech indus­try sin­ce 2007 and has been doing front­end way befo­re it was cool. He is a UI enthu­si­ast focu­sed on imple­men­ting the smoot­hest designs for web app­li­ca­ti­on libra­ries, ani­ma­ti­ons, and UI frame­works. In his spa­re time, he prac­ti­ces yoga, collects records, and has a collec­tion of rare vin­ta­ge audio artifacts.

As a front­end and backend Java­Script deve­lo­per, Kel­vin began his deve­lo­p­ment jour­ney in 2015 when he and his two friends deci­ded they could deve­lop rea­listic solu­ti­ons for the Afri­can con­ti­nent. The app­li­ca­ti­ons were, and still are, desi­gned to crea­te social impact and chan­ge the who­le per­spec­ti­ve of how peop­le inter­act and rela­te to each other. His UX/UI jour­ney began much ear­lier, when he was an under­gra­dua­te on cam­pus, ear­ning a few bucks doing gra­phic design for aspi­ring poli­ti­ci­ans and mid-sized com­pa­nies. He later moved away from the­re and was able to get a TV sta­ti­on in order, set up the local ser­vers for a bet­ting com­pa­ny, and get invol­ved in several pro­jects. He lear­ned about Mench­Link and was exci­ted by the idea, as it ali­gned with his life goal and was a rewar­ding chal­len­ge for a developer.

Jack is a trai­ned food sci­en­tist with know­ledge in nut­ri­tio­nal sci­en­ces. His love of rea­ding was the rea­son he dis­co­ve­r­ed the field of data sci­ence. It quick­ly beca­me appa­rent that he has a knack for rese­arch and deve­lo­p­ment, par­ti­cu­lar­ly the use of data sci­ence to deve­lop models that can help impro­ve food secu­ri­ty in Kenya by maxi­mi­zing agri­cul­tu­ral pro­duc­tion and resour­ce allo­ca­ti­on in general.

What began for Domi­nik with an edu­ca­ti­on as a desi­gner in Kre­feld and soli­di­fied at the Uni­ver­si­ty of App­lied Sci­en­ces in Aachen, has now beco­me a pas­si­on for design, com­plex app­li­ca­ti­ons and con­cepts. He under­stands his task as con­nec­ting peop­le. He does this as part of a gre­at team and with the part­ners in his net­work. Abo­ve all, he con­nects peop­le in digi­tal app­li­ca­ti­ons and tri­es to sol­ve pro­blems that have social rele­van­ce on small and lar­ge scales. 

Tor­ben wan­ted to do „some­thing with media” ear­ly on. He star­ted out using Pho­to­shop to touch up pimp­les. In 8th gra­de, he star­ted making short films with a few friends. During his stu­dies in Aachen, he final­ly focu­sed on the reci­pi­ents of moving images and app con­cepts. Rese­arch and con­cep­ti­on are the most exci­ting part of the design pro­cess for him. His goal is to sup­port peop­le in sol­ving a pro­blem and not to deve­lop „just ano­t­her app”. 

Jan­nik is the head of our Game Unit. In 2020 he foun­ded High­Pas­si­onStu­di­os with Flo­ren­tin and star­ted to deve­lop inno­va­ti­ve digi­tal games for dif­fe­rent plat­forms. Wit­hin his com­pa­ny, Jan­nik works as a sound desi­gner, game desi­gner, com­po­ser, as well as a pro­ject mana­ger. After suc­cess­ful­ly com­ple­ting his bache­lor’s degree in media sci­ence and app­lied com­pu­ter sci­ence in 2021, he focu­sed com­ple­te­ly on his game stu­dio, atten­ding con­fe­ren­ces, hol­ding work­shops at schools, expan­ding his net­work, and most import­ant­ly, con­ti­nuing to deve­lop games. With his opti­mistic and con­vin­cing man­ner and his pro­mi­sing game idea „Dwell­ink”, he mana­ged to gather many pro­fes­sio­nals and experts around him during this time as well. When the team final­ly grew big enough to face the ambi­tious pro­jects, the coope­ra­ti­on with FFT star­ted. Jan­nik is also acti­ve as a musi­ci­an out­side of video games and regu­lar­ly relea­ses songs from various gen­res under the pseud­onym „The Pul­py Principle”.

Due to his edu­ca­ti­on and con­ti­nued stu­dies in busi­ness infor­ma­tics, Flo­ren­tin is respon­si­ble for all orga­niz­a­tio­nal and con­trac­tu­al tasks of the Game Unit. In the back office he makes sure that the deve­lo­pers can do their work as unhin­de­red. Thanks to his broad know­ledge in many busi­ness are­as, Flo­ren­tin sol­ves occur­ring pro­blems with ease, even if they do not necessa­ri­ly con­cern the gaming area. During his several years of work expe­ri­ence in dif­fe­rent start-ups he was able to gain expe­ri­ence, which he is now imple­men­ting pro­fes­sio­nal­ly at HighPassi­onStudi­os.

Linus is a cheer­ful crea­ti­ve and gra­phic desi­gner of our Game Unit. He has been enri­ching com­pa­nies and espe­cial­ly games with his crea­ti­ve ser­vices in logo, asset and con­tent crea­ti­on as a free­lan­cer sin­ce 2020. Among others, he worked with Emer­go Enter­tain­ment on the game Fire­si­de and with High­Pas­si­onStu­di­os on various apps and is also con­ti­nuous­ly invol­ved in other pro­jects of the­se com­pa­nies. After his stu­dies of media sci­en­ces at the Uni­ver­si­ty of Bay­reuth, he star­ted his Mas­ter in Game Design at the HTW in 2022 to deepen his exper­ti­se in the field of games. He pas­ses on this know­ledge main­ly through work­shops at schools and inte­res­ted stu­dents, a pas­si­on he would like to live out for a long time to come. Alrea­dy during his stu­dies he sup­por­ted the Uni­ver­si­ty of Bay­reuth with the orga­niz­a­ti­on of events, work­shops and lec­tures in the field of games. If Linus finds time in bet­ween, he likes to wri­te down his fee­lings in lyrics as a hob­by musician.

Ian is cur­r­ent­ly a stu­dent at Zetech Uni­ver­si­ty in Kenya pur­suing a Bache­lor of Sci­ence degree. He has alrea­dy com­ple­ted a few pro­jects the­re, such as pro­gramming a libra­ry manage­ment sys­tem with some of his fel­low stu­dents. Ian is par­ti­cu­lar­ly exci­ted about the con­nec­tion bet­ween cloud com­pu­ting, Big Data and arti­fi­cial intel­li­gence that is hap­pe­ning at FTT GmbH, but he caught fire becau­se of our plat­form MenschLink.

FTT Forensic Discovery GmbH
Dammwäldchen 3, 95444 Bayreuth, Germany

Phone: +49 921 730 88 70
Fax: +49 921 730 88 68

Local Court Bayreuth, HRB 6659
FTT Forensic Discovery GmbH
Dammwäldchen 3, 95444 Bayreuth, Germany

Phone: +49 921 730 88 70
Fax: +49 921 730 88 68

Local Court Bayreuth, HRB 6659
© 2022 Forensic Discovery GmbH
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